Preliminaries
Sparse Voxel Representation
The scene is stored as an octree of sparse voxels carrying position, scale, density, and appearance coefficients. Multi-view instance masks are fused to obtain each object’s voxel subset, while GeoSVR’s geometric uncertainty marks reliable voxels for spatial anchoring.
3D-Native Prior
TRELLIS supplies structure generation, latent appearance refinement, and VAE decoding, allowing incomplete object voxels to become multi-view-consistent geometry and appearance.









